Category Physical Type: Power: 25 Accuracy: 95 PP: 20 Priority: 0 Target: Single Target TM/Tutor: — External move: — Learnset By Level. Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details. Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size. Pin Missile is a Bug-type move introduced in Generation I. Power. Or Drapion fires white orbs trailing green streams of light at the opponent from its claws at the opponent. Pin Missile is damage-dealing Bug-type multi-strike move Pin Missile deals damage, hitting the target two to five times per use. In Generations 1-5, Pin Missile has 85% accuracy and a base power of 14, resulting in a total power of 28, 42, 56 or 70. 17. This article is a stub. In Generations 1-3, Pin Missile ends immediately if any hit breaks a Substitute. Jolteon fires large, triangle-shaped pins from the white fur around its neck at the opponent. The opponent is hit with a massive amount of pins. Please read the. Startles the Pokémon that has the Judge's attention. and Let's Go, Eevee! If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch. Moves that can target any Pokémon but the user, https://pokeclover.fandom.com/wiki/Pin_Missile_(move)?oldid=52540. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 42. Bide and Counter will only acknowledge the last strike of this move. In Red Rescue Team and Blue Rescue Team, Pin Missile is a move with 4 base power, 78% accuracy, and 17 PP. In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest. 37.5% chance of 3 hits. Sharp pins are fired to strike 2 to 5 times. In a Triple Battle, Pin Missle can only target a Pokémon that's adjacent to the user. Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn. Sometimes the pins are fired from the spikes on its head. Golisopod fires multiple light purple needles from within the gap between the armored plates on its back at the opponent. Pokémon Clover Wiki is a FANDOM Games Community. Range. Provided that the m… The probability of each interval is shown to the right, with the total power after each hit. This move's base critical hit rate is lower than normal, at 1%. Bug. The Skill Link ability will cause Pin Missile to always hit the maximum number of times. Pin Missile is a damaging Bug-type move that hits 2-5 times. Sharp pins are shot at the foe and hit two to five times at once. 37.5% chance of 2 hits. Mega Heracross releases beams of energy from its hands at the opponent. Pin Missile will end immediately if it breaks a substitute. The spikes on Chesnaught's back stiffen and glow white. If the target has Weak Armor or Stamina, each strike will activate it. History Talk (0) Share. Type: Bug: Category: Physical: Power: 25 BP: Accuracy: 95%: Priority: 0: PP: 20: Hits two to five times. Beedrill pokes its stingers at the opponent. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Chesnaught fires multiple small needles from the spines on its arms at the opponent. It hits two to five times in succession. Startles the Pokémon that has the Judge's attention. Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent. Pin Missile. Chespin fires multiple small needles from the spikes on its head at the opponent. Its hands glow white and shoot white streams of pins at the opponent. Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent. From Bulbapedia, the community-driven Pokémon encyclopedia. It hits two to five times in succession. https://bulbapedia.bulbagarden.net/w/index.php?title=Pin_Missile_(move)&oldid=3253548, Moves that can target any adjacent Pokémon. All strikes now do damage independently, consequently enabling any of them to be critical. Has a 1/3 chance to hit two or three times, and a 1/6 chance to hit four or five times. An attack that fires many needle-like projectiles from the body. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. There is a 75% chance that Pin Missile will hit two or three times, and a 25% chance that Pin Missile will hit four or five times. Edit. Type. Sharp pins are shot at the foe and hit two to five times at once. The user fires pins from their body at the opponent. Pin Missile now has a base power of 25 and an accuracy of 95%. Cacturne shoots white streams of pins from its spikes at the opponent. The opponent is hit with a massive amount of pins. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. This is a stub! Take your favorite fandoms with you and never miss a beat. Strikes several times. Pin Missile inflicts damage, hitting the target 2-5 times per use. 12.5% chance of 4 hits. The ball on Mime Jr.'s head glows white. Golisopod fires multiple light purple needles from within the gap between the armored plates on its back at the opponent. Drapion fires large spikes from its body at the opponent. If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. 2.1 By Level; 2.2 By TM; 2.3 By Tutor; 2.4 By Egg Move; Pin Missile. Allows performance of the same move twice in a row. Jolteon fires large, triangle-shaped pins from the white fur around its neck at the opponent. Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-strike move introduced in Generation I. Bide and Counter will only acknowledge the last strike of this move. The attack will generate 2-5 projectiles that travel up to 10 tiles away and hit the first Pokémon it encounters, ally or enemy.

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