VS Battles Wiki is a FANDOM Anime Community. 120978.5821 J X 4 = 483,914.3284 J (Wall Level). So I am going to make a profile for Coca-Cola Kid and I am calibrating the feats. Coca-Cola Kid jogs from one point to another in 1 second. Privacy Policy. Scaling this to lifting strength - average American male can deadlift around 70 kg, I expect CCK can lift at around 180 kg.... Edit: I have just noticed that the set of muscles used to jump should be the similar set of muscles used to deadlift an object of a certain mass off the ground up to half the character's height. Coca-Cola Kid[a] is a Japan-exclusive Sega Game Gear side-scrolling action video game released in 1994. SASSOU SHOUNEN EIYUUDEN COCA-COLA KID [JAPAN] rom for Sega Game Gear (GG) and play SASSOU SHOUNEN EIYUUDEN COCA-COLA KID [JAPAN] on your devices windows pc , mac ,ios and android! This telephobne booth looks like a K2 red telephone box, a typical telephone kiosk with a familiar look on the streets of the United Kingdom. That means Coca-Cola Kid's height should be around 2.82 m x 160 px / 360 px = 1.253 m Unsurprisingly a short height given he is a... kid. Attacks in the games include kicks and flying kicks. On his way through the levels, the kid can make use of a skateboard, but has to continue by foot if knocked off. Assume it is made of simple solid pine wood at around 1 inch (0.0254 m) thick, and the energy required to break a pine wood board for half an inch thick is roughly 4.8 kJ, the calculated energy for breaking such booth, according to this formula the fragmentation of eastern white pine is 3.0337 J/cc and the area destroyed is a 30cm square, (2.54/1.27) x 4,800 J x 1.2 ^ (2.54/1.27) = 13,824 J Sassou Shounen Eiyuuden: Coca-Cola Kid is an action platformer game for the Sega Game Gear. A build date is present at the very beginning of the ROM. ... with a pack of punches and kicks. It is about a male kid called Cokey whose teacher was kidnapped and Cokey has to save her. 2.54cm x 125.3cm^2 x 3.0337 J/cc = 120978.5821 J, Not done yet; this is for breaking a piece of square wood at 0.3 m long, and the circumference of the telephone booth is ~ 4 x 150 px / 360 px x 2.82 m = 4.7 m, Therefore total energy required to crack the whole circumference of the telephone booth away is, 13,824 J x 4.7 m / 0.3 m = 216,576 J (Wall Level) But there is a way I can approach on estimating the height of the Coca-Cola Kid by a telephone booth stand. In addition to a standalone release, it was also included with a special red Game Gear bundle. I am unable to find the official data for Coca-Cola Kid's height. Coca-Cola Kid can also throw a frisbee to attack an enemy, ride on a skateboard and mow down enemies, or charge himself in 0.5 seconds for a fast boosted tackle. The game stars the Coca-Cola Kid, Coca-Cola's Japanese mascot of the 1990s. The game uses timed platform game sequences. Since he jumps at 200 px (or 1.567 m), and generally, men can pull off around two-foot (~0.61m) vertical jump at most,) this makes CCK roughly 2.57 times as strong as the average athletic man. All rights reserved. Download Coca Cola Kid ROM for Game Gear(GG) and Play Coca Cola Kid Video Game on your PC, Mac, Android or iOS device! COLA KIDS < Ver1.04 > 1994/05/13 @SEGA/Aspect Co.,Ltd Unused Text Translation Description: This is an English translation of “Sassou Shounen Eiyuuden: Coca-Cola Kid” Sega Game Gear. Take your favorite fandoms with you and never miss a beat. [5] Obstacles, like the telephone booths in the downtown level, can also be torn down. Description Coca Cola Kid is a platformer starring the eponymous mascot of the Coca Cola company in the 90s. Coca-Cola Kid is based on the Japanese mascot for Coca-Cola and was available either as a standalone game or bundled with a special red Game Gear system.. Coca-Cola Kid, on the other hand, stands 160 px tall. From the game, he could make a travel distance of 1,840 px (or 14.4133 m) in ~1.5 s. Speed of CCK with tackle = 9.6089 m/s (Athletic Human+). Coca-Cola Kid can destroy one telephone booth stand with one normal attack. Coca-Cola Kid is a Japan-exclusive Sega Game Gear side-scrolling action video game released in 1994. CoolROM.com's game information and ROM download page for Coca Cola Kid (Japan) (Sega Game Gear). MobyGames™ Copyright © 1999-2020 Here is the video game “Coca Cola Kid”! Coca-Cola Kid travels in 4.19 m/s Below Average Human. The oldest, largest and most accurate video game database covering over 280 platforms from 1950 to date! Reaction speed of CCK = flight speed of a falcon = 31 m/s (Superhuman+). In addition to a standalone release, it was also included with a special red Game Gear bundle. Terms of Use. A telephone booth stands 360 px in the game while a K2 red telephone box in the real life stands 2.82 m. Coca-Cola Kid, on the other hand, stands 160 px tall. So, given a 7-year-old child should weigh at ~ 24 kg, the estimated potential energy of Coca-Cola Kid should be Blue Flame Labs. [unreliable source?] Coca-Cola Kid kicks apart a telephone booth, Coca-Cola Kid reacts to a falcon from behind. There is no trivia on file for this game. So the jumping potential energy could be converted to the deadlift potential energy of an extra object with mass. Enemies can be defeated by kicks and flying kicks, energy is -not surprisingly- restored by collecting cans of a certain soft drink. He also does not get hurt on colliding with the booths and crater boxes. Someone just built a Pepsiman profile. Nevertheless he was harmed but not killed from enemies with similar attacks. Released in 1994 on Game Gear, it's still available and playable with some tinkering. an average 7-year-old Japanese boy stands already at 1.232 m. So Cola-Cola Kid is really a kid… Estimated deadlift strength = 368.8560785 J / 9.81 / (1.253/2-0.225) m = 93.60995851 kg (Above Average Human). Speed = Travel speed of 4.19 m/s Below Average Human; 9.6089 m/s (high-end Athletic Human+) in regular boosts (should be his actual travel and attack speed); 31 m/s (Superhuman+) reactions. Advertising / Product tie-ins / Advergames, Games with original fan translations into English. Ah CCK can cling on walls and jump beweeen walls too so he has wall adhesivity. The Elder Scrolls metaphysics & philosophy, an average 7-year-old Japanese boy stands already at 1.232 m, a 7-year-old child should weigh at ~ 24 kg, an average olympic plate has a radius of 450 mm or 0.225 m, the energy required to break a pine wood board for half an inch thick is roughly 4.8 kJ, https://vsbattles.fandom.com/wiki/User_blog:Jasonsith/Coca-Cola_Kid_Feats_from_Coca-Cola_Kid_(Game_Gear)_Video_Game?oldid=4074964.
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